World of Warcraft turns 20

Mobile

Blizzard Entertainment first released World of Warcraft in November 2004, so The New York Times celebrated the anniversary by outlining the many ways we can still see the massively multiplayer online roleplaying game’s influence’s 20 years later.

For one thing, while multiplayer games and early social networks such as MySpace already existed, WoW provided a real preview of a future where everyone would connect to friends and strangers online. For another, the game made billions of dollars with a business model combining monthly subscriptions with in-game purchases (including for pets and animals that players could ride), becoming a massive cash cow for Blizzard and pointing the way to future internet business models.

The game also spawned immortal memes, attracted celebrity fans, and prompted epidemiologists to argue that an incident involving the uncontrolled spread of a fantasy disease could be studied for insights into real-world epidemics.

Also, for the record, I thought the movie wasn’t that bad.

Products You May Like

Articles You May Like

BMO’s Schleif Says AI Stampede Fueling Rally Beyond Tech
Figure CEO Says No Teleoperation in Their Humanoid Robot Testing
Anduril CEO Weighs on $61 Billion Round
AI Chipmaker Cerebras Seeks $4.8 Billion in Upsized IPO | Bloomberg Tech 5/11/2026
Arm Warns of Phone Market Weakness | Bloomberg Tech 5/7/2026

Leave a Reply

Your email address will not be published. Required fields are marked *